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For Damage Control Repair Station #5 What Is The Primary Damage Control Telephone Circuit?

Book cover styled art showcasing No Man's Sky artwork

Sentinel: Introducing Update three.8

Sentry Hardframe Mech

Planetary Sentinel forces take a significant new tool in their armoury – the Hardframe Battle Mech. Though heavily armoured, its high-powered jetpack gives information technology terrifying battlefield mobility.

This fearsome unit of measurement is deployed alongside elite Lookout man forces, and comes equipped with a variety of weapons, including a plasma-powered flamethrower.

Multi-tool Visual Effects Overhaul

All Multi-Tool systems, from the Mining Laser to the Scatter Blaster, have received a significant visual overhaul, benefiting from new projectiles and beams, muzzle flashes, lighting effects, refraction, new impacts and more!

AMD FidelityFX Super Resolution Back up

AMD FidelityFX Super Resolution ane.0 is a cutting border super-optimised spatial upscaling technology that produces impressive image quality at fast framerates. Acquire more than on the AMD site.

All PC players tin accept advantage of this new engineering science, which offers vastly increased performance, regardless of their graphics card.

Screenshot of new menu UI

Screenshot of original menu UI

Active Camouflage Technology

A new Cloaking Device is available to inquiry aboard the Space Bibelot. This powerful new Multi-Tool extension allows users to evade planetary Sentinels, fifty-fifty in the midst of combat.

Minotaur Autopilot Battle Engineering

Travellers may now install a Minotaur AI Pilot within their Exomech. This advanced boxing reckoner will permit the Minotaur to follow its master as they explore the planet, and to serve as a powerful ally in combat.

Please note: the Minotaur AI will always cede command to the primary user on cockpit entry.

Exobiology Trek

The brand new Exobiology Expedition will exist launching before long!

Travellers will awaken in a desolate star system, their brute companions the just creature for light years. In a journeying of exploration across the galaxy, this latest expedition will lead to a wealth of creature life to observe, prefer, ride, and milk. Rewards include jetpack trails, posters, companion customisations and even a unique robot companion

Improved Combat Balance and Feel

Tweaks include changes to camera settings, Sentinel health, Traveller and Watch weapon speeds and fire rates, hitting indicators, rumble and camera milk shake, and much more.

Carry More Multi-Tools

The cap on the number of Multi-Tools a Traveller can carry has been raised from three to half-dozen, allowing players to own a greater diversity of Multi-Tool styles and loadouts.

NVIDIA Deep Learning Anti-Aliasing

PC players with uniform RTX cards can now take reward of NVIDIA's DLAA applied science, producing an image of the very highest visual allegiance.

NVIDIA DLAA is an AI-based anti-aliasing way for users who have spare GPU headroom and desire the highest levels of prototype quality. Run across more on the NVIDIA site.

Screenshot of new menu UI

Screenshot of original menu UI

Planetary Sentinel Pillars

Native Steam Deck Support

No Man's Sky has been particularly optimised for the Steam Deck, and controls have been adapted to take advantage of touch screen input. Larn more about the Steam Deck on Valve's site.

Hack Your Own Hardframe

Steal advanced engineering blueprints from the Sentinels and transform the Minotaur into your own reprogrammed Sentinel unit.

Screenshot of new menu UI

Screenshot of original menu UI

As well as a visual overhaul, these salvaged parts offer meaning upgrades, including increased mobility, new avant-garde weapon systems, and its own fully trustworthy AI autopilot.

Heavy Combat Drones

Sentry combat patrols accept received a significant firepower upgrade in the form of specialist Heavy Combat Drones.

If a Sentinel patrol drone discovers a transgression, these tank-like units are the starting time forces summoned to the battle every bit highly ambitious backup.

Neutron Cannon Weapon

Travellers can now research a brand new Multi-Tool weapon – the Neutron Cannon. This charged free energy weapon can be used both as a rapid-fire projectile launcher and as well charged up to release a deadly, shut-range barrage of destruction.

The core pattern, and associated upgrades, are available on the Infinite Anomaly. Upgrade modules tin be plant at space stations and other sites beyond the universe.

Varied Drone Weaponry

Lookout man drones now have admission to a range of weapons, including rapid fire lasers, close-range scatter blasters, and long-altitude explosive mortars.

These devastating barrages can blow holes in the planet's surface, reshaping the battlefield on the fly by creating new obstacles and cover.

Shut Downward Planetary Sentinels

Players may now temporarily clear a planet of Sentinels. Defeating the Lookout man forces that are summoned on maximum alert level will now suppress any additional Sentinels beyond that planet, for a express time.

In improver, players who are able to locate and breach a Sentinel Pillar tin can activate its shutdown process and lock down the Sentinels without having to engage in such a large battle.

Royal Jetpack

Travellers who undertake the Exobiology Expedition and document its strange and exotic creatures will be rewarded with an as exotic new jetpack customisation.

Improved Multi-Tool Shops

The Multi-Tool caches found both in space stations and in buildings beyond planets have had a visual overhaul, improving their visibility and giving players a preview of the tool within.

Exomech Combat Agility

Planetary combat in the Minotaur has been significantly improved. Changes include a significantly faster turn charge per unit, the power to backpedal, mobility and aim enhancements, and a dedicated combat camera.

Multi-centrality Rotation

A new advanced rotation mode has been added to the Build Menu. This allows builders to freely rotate pieces around any centrality, opening up new creative avenues of structure.

Sentinel Repair Drone

Sentinel combat forces at present deploy specialist repair drones, pocket-size, highly agile units that quickly repair other drones. While themselves weak and lightly armed, these mobile engineers represent a serious threat and should be tactically elimated.

Anomalous Sentinel Upgrades

Defeated Sentinels can now exist harvested for strange materials. These shards of otherworldly glass comprise many valuable items, including a new class of dissonant equipment upgrades.

Heavy Weapon Animations

Larger Multi-Tools now sit correctly in the players' hands, and heavy weapons are fired with more than weight, their power now reflected in the player'southward firing animations.

Faster Warping

Teleporting between bases and space stations within the aforementioned star system has been significantly optimised, assuasive for rapid travel between planets.

Holographic Energy Shields

Lookout man drones may at present deploy mobile cover in the course of a temporary energy shield. These holographic barriers serve as protection confronting incoming fire, merely players can likewise have reward of this shelter and turn the tables on the Scout forces.

Scout Summoner Drone

Aristocracy drone combat units are accompanied past a Summoner Drone, capable of effulgent in reinforcements mid-battle. While of low threat on their ain, these avant-garde Sentinel units can speedily turn the tide of a fight and overwhelm an unwary player.

Deploy Stun Grenades

A new Multi-Tool upgrade, the Paralysis Mortar, is available to research aboard the Space Bibelot. This support weapon launches electrical energy spheres that explode and stun any entities defenseless in their radius.

More Companions

The maximum number of companions has been increased from six to eighteen, allowing players fond of rare animals and/or genetic manipulation to build an even larger and more diverse drove.

Improved Enemy and Creature Navigation

The underlying navigation of both planetary creatures and Watch enemies has been significantly improved, bringing better and more realistic behaviours, too as allowing Sentinels to hunt the player within buildings and in caves.

Discover Sentinel Archives

Unlock the secrets of the Sentinel Pillars and admission the archives held within to read a significant new series of stories about the history of the Sentinels and their relationships with the Travellers, the Atlas, and the wider universe

Purple Multi-Tool

Players who dauntless a raid on the Spotter Pillars may be rewarded with a new course of Royal Multi-Tool.

Improved Walker Combat

The targeting and mobility systems of the Picket Walkers take been significantly improved. In addition, their armour system has been reworked so that leg armour no longer has to be removed in order to impairment their critical Walker Encephalon.

Instead, destroying its leg armour volition buckle the Walker, giving time to attack other vital systems while information technology recovers control.

Advanced Combat Upgrades

A pregnant range of new gainsay effects and upgrades are now available to research.

These include modules to add burn damage over time to the Pulse Spitter, add a stun to the Bonfire Javelin'due south energy beam, and a general upgrade to cause increased damage to stunned targets.

Probe Sentinel Secrets

A substantial new series of missions awaits players who currently oversee their own planetary settlement. This story volition take players on a new adventure, working with the crew of the Space Anomaly to probe the deepest secrets of the Sentinels

Build Your Own Drone Companion

Travellers who piece of work with Iteration: Tethys, Specialist Polo, and the other Traveller Iterations aboard the Space Anomaly to complete these new Sentinel stories volition have the gamble to capture, reassemble and reprogram their own robotic companion in the form of a friendly Sentinel Drone.

3.viii Patch notes

Sentinels

  • Three new types of Sentinel Drone have been added: Heavy Gainsay Drones, Repair Drones and Summoner Drones.
  • Combat Drones use a diversity of weapons, including terrain-destroying grenades, close-range scatter shot, and a rapid burn down laser rifle.
  • Repair Drones are lightly armed and weak, but volition apace seek out and repair any damaged Sentinel units.
  • Summoner Drones are little threat in themselves but if left unchecked will quickly overwhelm careless Travellers by calling in waves of reinforcements.
  • Sentinel drone navigation has been reworked, assuasive for better pathfinding over rough terrain, and allowing drones to pursue players into buildings and caves.
  • Scout Drones now deploy static gainsay shields, creating a dynamic battlefield. Players may manoeuvre to take advantage of these shields for themselves, or open fire to destroy the shield.
  • A new loftier-level Picket has been added, the Hardframe Boxing Mech.
  • The Hardframe can exist institute at high alert levels or patrolling near secure buildings.
  • The Hardframe is well-armoured only highly mobile, being equipped with a jetpack.
  • The Hardframe has access to a range of weaponry, including grenades and a plasma flamethrower.
  • Sentinels can now be temporarily disabled, either by defeating the final wave of Sentinel forces in a boxing, or past locating and interfacing with a planetary Scout Colonnade.
  • The canisters dropped by Scout forces take been visually refreshed, with drones, quads, Walkers and Hardframes all dropping distinct items.
  • Picket canisters accept had their physics adjusted then that they are less probable to coil away at loftier speeds during a fight.
  • At higher warning levels, or on farthermost Sentinel worlds, waves have been adjusted to bring additional forces in over time.
  • Sentinel base of operations health has been increased.
  • Sentinel weapon ranges have been adjusted to keep targets in a more structured combat formation.
  • Lookout man firing rates accept been adjusted for a more dynamic combat feel.
  • The Sentry Walker's vital armour now covers only their head unit.
  • Destroying the leg armour of a Sentinel Walker will now temporarily buckle the Walker.
  • The speed of the Sentinel Walker'south projectiles has been increased.
  • The Sentinel Walker's grenades now destroy planetary terrain.
  • Fixed a number of issues with Sentinel Walker aiming and navigation.
  • Fixed an issue that caused Sentinel drones to fly into space to investigate crimes committed by players on other worlds.
  • Players will no longer be alerting nearly Sentinels investigating crimes committed past players they are not grouped with.
  • Sentinel alert icons have been adjusted, and alert states consolidated, to make information technology more clear what country various Sentinel forces are in when searching for a actor.
  • Fixed an issue where players may be sent to extreme Sentry worlds by missions that should avoid extreme Sentinels.

Graphics and Technical

  • PC support for AMD FidelityFX Super Resolution 1.0 has been enabled. This is a cutting border super-optimised spatial upscaling technology that produces impressive image quality at fast framerates. Learn more on the AMD site.
  • VR image quality has been improved for PS4 Pro.
  • For PC players with a uniform RTX card, back up for Nvidia DLAA has been enabled. NVIDIA DLAA is an AI-based anti-aliasing mode for users who take spare GPU headroom and want the highest levels of image quality. See more on the NVIDIA site.
  • For PC players with a compatible RTX menu, Nvidia DLSS support has been upgraded to version 2.3.0.
  • Fixed an issue that could cause excessive base function pop-in on loftier-finish consoles and PCs.
  • Introduced a number of physics optimisations.
  • Introduced a number of load time optimisations.
  • Introduced a number of retentivity optimisations.

Minotaur and Exocraft

  • Added a new technology to the Infinite Anomaly, the Minotaur AI Autopilot. With the AI active and the role player on foot, the Minotaur will endeavor to follow the player and help them in combat.
  • The Minotaur at present has a defended tertiary-person combat camera.
  • The Minotaur non-combat camera has been improved.
  • The Minotaur turning circle has been tightened.
  • The Minotaur no longer decelerates on turning.
  • The Minotaur at present sways less when in combat.
  • The Minotaur tin can now back pedal when in gainsay.
  • Fixed a number of bug that caused popping in the third-person Exocraft and Minotaur cameras.
  • First-person aiming and locomotion for the Minotaur has been improved.
  • When equipped with the appropriate weapon, the Minotaur can now shoot from its arms as well every bit its head-mounted turret.
  • Sentinel projectiles now correctly collide with Exocraft, significant that exocraft now take harm from enemy fire.
  • The canisters dropped past defeated Sentinels can at present be picked up while in the Minotaur.
  • Sentinels will no longer investigate when the role player destroys a plant or stone by treading on it with the Minotaur.
  • The Exocraft and Minotaur cannons have had their base harm increased.
  • The Exocraft and Minotaur cannons now deal a level of explosion damage on impact, damaging other nearby targets.
  • The Minotaur now has its ain bespoke reticles for unlike weapon modes.
  • Exocraft marker and interaction labels at present use the specific name of that Exocraft.
  • Improved the positioning of exocraft markers.
  • Exocraft weapons now correctly display their ammo/charge status in the HUD.
  • Build costs for the Exocraft Summoning Station take been reduced.
  • The Exocraft Summoning station can now be picked up and carried around in the Exosuit inventory.
  • Fixed an effect that could crusade the Terrain Manipulator size preview to appear while using the Minotaur.

New Technologies and Items

  • A new course of weapon has been added – the Neutron Cannon.
  • The Neutron Cannon is a charged free energy weapon that does not utilize projectile ammunition.
  • Charging the Neutron Cannon releases a fast-moving cone of destruction, similar to the Scatter Blaster.
  • Alternatively, the Neutron Cannon tin exist fired rapidly, though this deals less harm.
  • Neutron Cannon impacts deal short-range explosive damage.
  • The Neutron Cannon is available to research aboard the Space Anomaly.
  • Procedurally generated upgrades are available for the Neutron Cannon from weapons dealers across the universe.
  • A new class of secondary grenade launcher has been added – the Paralysis Mortar.
  • On impact, or a short time after launch, the Paralysis Mortar'south projectiles will explode in a flash of electric energy, temporarily stunning all entities caught in its smash radius.
  • The Paralysis Mortar is available to research aboard the Space Anomaly.
  • A new grade of secondary Multi-Tool utility has been added, the Cloaking Device.
  • Activating the Cloaking Device will cause the user to become temporarily invisible, assuasive rapid escape from Lookout man forces, or for a quick tactical repositioning.
  • The Cloaking Device has its ain power source and does not need to be recharged.
  • The Cloaking Device is bachelor to research aboard the Space Anomaly.
  • A new upgrade has been added for the Pulse Spitter, the Affect Igniter. This technology causes every projectile from the Pulse Spitter to set its target on fire, every bit well as deal harm on impact.
  • The Bear on Igniter is bachelor to research aboard the Space Anomaly.
  • A new upgrade has been added for the Bonfire Javelin, the Waveform Oscillator. This technology applies a brief stunning upshot to any target hit by the Javelin'southward beam. The stun is of the same duration regardless of the Javelin's accuse level.
  • The Waveform Oscillator is available to research aboard the Space Anomaly.
  • A new generalised Multi-Tool upgrade has been introduced, the Voltaic Amplifier. When installed, this upgrade increases the damage dealt to stunned targets by all weapons.
  • The Voltaic Amplifier is bachelor to inquiry aboard the Space Anomaly.
  • The Multi-Tool caches found in the Infinite Station and in planetary shops accept had a visual overhaul.
  • Weapons found in Multi-Tool caches or presented by NPCs may now incorporate procedurally generated upgrades.
  • A new piece of salvaged equipment, the Hardframe Engine, is at present available to those who destroy a Hardframe in combat.
  • Scout Drones may now leave behind Salvaged Glass, a strange remnant of some other globe.
  • Salvaged Glass may be cracked open up to reveal a valuable particular.
  • Salvaged Glass may incorporate a new course of unique procedurally generated upgrade, which applies a wide range of bonuses beyond multiple Exosuit or Multi-Tool systems.

Weapons and Combat

  • The sentinels now deploy their forces in greater numbers, to create more than dramatic firefights.
  • All grenade-based weapons have received new icons.
  • Plasma Grenades now deal just ten% of their total damage to the thespian who fired them, reducing the hazard of a fatal accident.
  • Plasma Grenades at present deal slightly less harm on touch on to all targets, but will now set the target on fire and deal damage over time.
  • The base damage of the Pulse Spitter has been increased.
  • The speed of the Pulse Spitter's projectiles has been decreased.
  • Pulse Spitter projectiles are now affected by gravity.
  • The speed of the Boltcaster's projectiles has been increased.
  • The Boltcaster's burst cap has been increased, so that it tin fire more projectiles before needing to cool down.
  • The positioning of actor weapons has been improved in VR.
  • The placement of the player'southward hands on two-handed weapons in third person has been improved.
  • Heavy weapons (such every bit the Blaze Javelin or Scatter Blaster) now use a stronger recoil blitheness, to reflect the ability of the nail.
  • Weapon projectiles now use an impulse to Sentinel drones, pushing them backwards.
  • The rumble and camera shake of all weapons has been adjusted for both drama and impact, just too histrion comfort.
  • When in an environment that prevents weapon use (such every bit the Space Anomaly), the HUD will default to a more subtle crosshair.
  • The Personal Forcefield is no longer locked to one aeroplane, and tin can be freely moved to block attacks from above or below.
  • Different weapons may now be balanced with dissimilar critical striking multipliers.
  • Stock-still an issue that caused unnecessary camera movement when cycling between different weapon modes.
  • Fixed an outcome that caused camera popping and unnecessary motion when using the Personal Forcefield.
  • Ambitious Multi-Tool modes (such as the Boltcaster) now have bespoke first and third person camera settings, to create contrast from non-aggressive Multi-Tool modes (such equally the Mining Laser).
  • The combat supply canisters dropped by Sentinels can at present be opened by interacting with them, in addition to shooting them.
  • Interacting with a combat supply canister that recharges the Exosuit's shield will no longer display a full screen message if the shield was already full.
  • In addition to charging the Exosuit's shield, combat supply canisters may now restore other critical systems, such equally wellness or adventure protection.
  • The full screen messages and notifications displayed when taking impairment or charging shields have been adjusted for accuracy.
  • Full-screen damage effects have been adjusted to reduce visual racket while in combat.
  • Armoured drones no longer show multiple health bars for each piece of armour.

Quality of Life

  • Teleporting between destinations in the same organisation (eg betwixt bases or betwixt the Space Station and bases) has been made significantly faster.
  • The cap on owned Multi-Tools has been increased from 3 to 6.
  • When items are added to the inventory and the inventory UI is open (for example, when dismantling a slice of applied science), the items now prioritise being added to the currently active inventory folio if possible.
  • The visual appearance of Multi-Tools in the Quick Menu has been improved.
  • While piloting your ship, if your current mission is asking you to visit the Space Anomaly, and so summoning the Anomaly at present has priority in the Quick Menu over the Milky way Map.
  • If both your secondary and primary weapons are out of charge, the Quick Bill of fare volition now always prioritise the chief weapon.
  • Consumable food items now describe in their popup what sort of effect they volition have upon the i who consumes them.
  • Held interactions now have a minimum fill when tapping a button, to help communicate that the button needs to exist held.
  • When viewing an item in the globe that contains multiple rewards (such every bit the canisters dropped past Sentinels), then health or shield critical rewards will be prioritised in the UI label, if the player is low on health or shield levels.

VFX

  • Improved the VFX for the Minotaur's jetpack thrust, jetpack ignition, and take off.
  • Scout Drones at present accept cage wink VFX for their weapons.
  • Added new VFX for all new Spotter weapon types.
  • Improved the impact and destruction effects when destroying Lookout man Drones, Quads and Walkers.
  • Improved the impact, trail and explosion effects for plasma grenades and the geology cannon.
  • Added lights to player weapon cage flashes.
  • Improved the muzzle, beam and impact effects for the Mining Light amplification by stimulated emission of radiation.
  • Improved the muzzle, beam and impact furnishings for the Bonfire Javelin.
  • Improved the cage, projectile and touch effects for the Pulse Spitter.
  • Improved the cage, trail and impact furnishings for the Scatter Blaster.
  • Improved the muzzle, trail and bear on effects for the Boltcaster
  • Improved full general explosion effects.
  • Improved starship damage and destruction effects.
  • Improved the VFX for starship missile trails.
  • Improved the VFX for starship energy weapons.
  • Improved the VFX for planetary fire hazards.
  • Improved the VFX for the various hazardous gas plants found across planets.
  • Improved the steam effect used in diverse planetary hazards.
  • Improved the meteor affect and trail VFX.
  • Improved the VFX for planetary volcanic eruptions.
  • Volcano VFX update. Main eruption and build up geyser fume build up updates.
  • Improved the infinite atmospherics.

Steam Deck

  • No Human being's Sky will support Steam Deck from launch.
  • Introduced a number of specific Steam Deck optimisations.
  • Introduced support for Steam Deck controls.
  • Introduced support for Steam Deck affect input.

Base Building

  • The maximum number of saveable terrain edits has been significantly increased.
  • Uniform base parts can now be freely rotated around any centrality, assuasive for more creative and flexible construction.
  • When adjusting the colour or material of a base part, the holographic result is disabled and illustrative lights are enabled around the part in question.
  • Fixed an issue that could crusade nearby base parts to be deleted when moving a base of operations function.
  • Fixed a case where the player ship would not exist correctly placed on an available landing pad when teleporting to a base of operations.
  • Fixed an issue that could cause indistinguishable parts to spawn within a settlement, blocking thespian access to buildings.
  • Fixed a number of issues that could cause base parts to snap incorrectly.
  • Improved the clarity of a number of base of operations building error messages.
  • Improved the positioning and stability of the Build Carte du jour.
  • Fixed an outcome that caused parts to get deselected when toggling betwixt placement and selection modes.
  • Fixed an effect that could crusade the base function popup information to overlap other parts of the UI.
  • Added audio to a number of Build Menu options.
  • Fixed a number of Build Menu UI issues that could occur when using HUD scaling.
  • Fixed an issue that caused the paint option to be visible when the selected part cannot be repainted.
  • Stock-still an effect that could cause incorrect colours to be applied to some base parts.
  • Stock-still an issue that allowed overly rapid placement of base parts.
  • Stock-still an upshot that prevented base parts from beingness replaced in their correct location if the player cancels picking up and moving the role.
  • Stock-still a number of issues that allowed players to build unbuildable base parts.
  • Stock-still an upshot that allowed players to duplicate unbuildable base parts.
  • Fixed a number of visual glitches that could occur when edifice in multiplayer.
  • Improved the visual effect when constructing a new base part.

Companions and Creatures

  • The maximum number of companions has been increased from six to 18.
  • Companions are no longer dismissed when a player enters a vehicle or ship, and are instead just dismissed when that vehicle starts moving.
  • Creature pathfinding has been significantly improved.
  • Fixed an result that could cause diplo-class creatures to be cut out of frame in the Discovery UI.
  • Stock-still a number of issues that could occur when creatures or fiends attacked via a long-distance pounce.
  • Fixed an event that prevented diplo-course creatures from giving their correct specific cooking ingredients when butchered or milked.
  • Fixed a visual issue with the ragdolling of some fauna types.

Missions and Buildings

  • A new building type, the Sentinel Colonnade, can now exist found on planets across the universe.
  • The nearest Sentinel Pillar is located when defeating a level 5 Sentinel warning.
  • A Pillar can also be establish via a Sentinel Boundary Map, a special chart that can be harvested from defeated Sentinels.
  • A substantial new series of Lookout man stories are bachelor to exist read at the Sentinel Pillar's chief terminal.
  • A new actor title is available to Travellers who read the entire archive.
  • Planetary Sentinel forces can be temporarily shut down from a Sentinel Pillar's main concluding.
  • A new class of Royal Multi-Tool may occasionally exist establish when harvesting weapons technology from the Sentinel Pillar's main final.
  • A substantial new serial of story-driven missions has been added. These missions will probe some of the deepest secrets of the Sentinels… Delight notation: Players must have a planetary settlement to brainstorm the new missions.
  • During the class of these missions, Travellers will acquire and reprogram their own personal Drone companion.
  • A new histrion title is available for Travellers who consummate this mission concatenation.
  • Fixed an issue that could crusade inappropriate planets to exist selected for animate being taming or feeding missions.
  • Fixed an issue that could cause players never to detect the needed component during Nexus repair missions.
  • Fixed an issue that asked players for an inappropriate amount of faecium during substance collection Nexus missions.
  • Nexus structure missions now cull from a more various range of base of operations parts.

Exobiology Expedition

  • The Exobiology Expedition volition begin soon.
  • The Exobiology Trek will take players on a journey of discovery across the galaxy every bit they investigate and record all sorts of exotic creature life.
  • The Exobiology Expedition offers the take chances to earn an exclusive new jetpack trail, the royal Exotic Wingpack, a Scout Quad companion and much more…

Problems Fixes

  • Stock-still a high-frequency crash that only occurred when playing the game in Japanese.
  • Fixed a crash related to fauna navigation.
  • Fixed a GPU crash.
  • Fixed a crash related to base building.
  • Fixed a crash related to loading large bases.
  • Fixed a crash related to planet generation.
  • Stock-still a number of rare networking crashes.
  • Stock-still a number of audio streaming issues on PlayStation 4.
  • Fixed a rare crash that could occur when loading a settlement.
  • Fixed a rare crash related to Brusk Range Teleporters.
  • Fixed a severe functioning degradation issue that could occur when budgeted a settlement that had an active mission marker.
  • Fixed an issue that could cause players to overshoot the terminate of a ladder and climb infinitely up into the stars.
  • Fixed an issue that could disable planetary gravity when dying underwater.
  • Fixed an issue that acquired overly large collision on di-hydrogen crystals.
  • Fixed an consequence that could crusade the combat supply barrels dropped by Sentinels to duplicate in multiplayer.
  • Fixed an effect that could crusade popping in the third person camera when running on steep slopes.
  • Fixed an result that could cause undamaged frigates to announced to demand maintenance.
  • Stock-still a collision outcome with a specific class of exotic creature.
  • Fixed an upshot that could crusade the wrong settler to appear pleased or unhappy with your judgements.
  • Fixed an issue that caused the story progress within some buildings (such equally abandoned buildings) to be tracked differently across different systems, resulting in text that incorrectly repeated itself.
  • Fixed an issue that could cause the gainsay frigate to intervene in a fight but not bring any weapons.
  • Stock-still a rare issue that could prevent secondary weapons from activating.
  • Fixed an upshot that caused the Terrain Manipulator to block players from manually showing the HUD or the current mission notify.
  • Fixed an issue that could cause the interaction circle to appear low res.
  • Fixed an issue with the Byte Vanquish Library that could crusade an empty page to appear in the UI.
  • Fixed an event that acquired the 'Dismiss' push button to appear when purchasing a new frigate.
  • Fixed an issue that could cause the player to briefly disappear as the camera transitions out of an interaction and back to gameplay.
  • Fixed an issue that could permit empty bases to populate the Space Anomaly teleport list.
  • Fixed an issue that could crusade the HUD weapon panel to pop for a frame when exiting the Assay Visor.
  • Fixed an consequence that allowed HUD indicators to appear over the top of the options UI.
  • Fixed an issue that could allow pirates to unexpectedly interrupt deep space encounters.
  • Fixed an upshot that acquired a brief glitch in the Multi-Tool animation during the intro sequence.
  • Fixed an outcome that caused the depth of field to be fix incorrect when transitioning between unlike cameras.
  • Stock-still an consequence that could cause flickering in the dialogue UI screens.
  • Fixed an issue that could permit volcanoes to generate on top of planetary buildings.
  • Fixed an event that could cause gravel patches to be infinitesimally pocket-size on a specific set of barren planets.
  • Fixed an issue that caused an identical popup to repeat itself after learning several blueprints at the same fourth dimension.
  • Stock-still an effect that could cause the player to briefly become unresponsive when learning a new recipe during a chained interaction.
  • Fixed an consequence that could cause bald spots on the terrain on lush infested worlds.
  • Fixed an upshot that could crusade planetary objects to pop in at the incorrect LOD.

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Source: https://www.nomanssky.com/sentinel-update/

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